

The move is a positive one, and ensures that your teammates don't all select the sniper class and hang back all game. Some, like the Officer, Radioman, Sharpshooter and Machine Gunner, can only be selected by one or two of your team. Day of Infamy offers a robust selection of classes: Officer, Radioman, Rifleman, Machine Gunner, Support, Engineer, Assault, Flamethrower and Sharpshooter. Players can customise their solider based on a number of authentic uniforms from either side, unlocked by ranking up in the game. Disappointment is waiting for those wanting to play the Red Army - they’re currently not supported.

Teams are split between the Wehrmacht on one side and the Allied forces on the other. Map design is fairly linear, with a few flanking routes here and there, but for the most part forces two teams to run into each other head on. Alongside the maps are a set of game modes centred on point capture and objective destruction. Players will find themselves battling it out across Sicily, Normandy, Bastogne and many more. Set in WWII, the game utilises a number of locations from across the conflict for its range of maps.

Fans of similar realism-based shooters like Wolfenstein: Enemy Territory and Red Orchestra will feel right at home here, yet Day of Infamy also brings some refreshing extras to the table. An old-school tactical FPS from New World Interactive - the developers of Insurgency - it does away with cluttered HUDs, gadgets, skill trees and perks to give the player an unadulterated experience of combat. Reviews // 7th Jun 2017 - 5 years ago // By Alex Hamilton Day of Infamy Reviewĭay of Infamy is a smack in the face to the modern shooter.
